Hard PauseInitiated by raising both hands in a ‘stop’ gesture or calling “CUT!”, this mechanic freezes the scene for recalibration. Here, the initiating player can either leave the scene, handing off their character sheet in CvC to and ST situations, or suggest modifications for resuming the scene comfortably.
Additional Notes 1. Flat hand and thumbs-down are treated identically to circumvent players’ hesitation to indicate distress. 2. External checks from outside the scene are encouraged, especially in high-stakes or intense scenes. 3. These mechanisms can be activated by anyone, regardless of their in-character or out-of-character roles within a given situation. 4. Players can also enter scenes unacknowledged by using the “Look Down” mechanic. 5. The character sheet should be handed to the ST in CvC instances, for both “Look Down” and “ Hard Pause.”
LARP Consent Mechanisms: Ensuring Safe and Respectful Gameplay The document specifies a comprehensive set of consent mechanisms tailored to safeguard participants’ physical, emotional, and mental well-being in Live Action Role-Playing (LARP) settings. These guidelines ensure that everyone involved is aware of and comfortable with the unfolding events and interactions. Below are the core elements:
- 1. Opting Out – The Foundation of Consent: At any point during a game, players are allowed to withdraw from a scene or situation that they find uncomfortable, unsafe, or triggering. This not only protects the player but also maintains a respectful environment for everyone involved.
- 2. Affirmative Consent Negotiations – Pre-Scene Agreements: Before engaging in scenes that involve sensitive or contentious topics, including in-character (IC) sexuality or unconventional physical touching, affirmative consent must be negotiated with all participants. This process is vital for ensuring that boundaries are respected and players are aware of what to expect. Failure to secure this form of consent can result in immediate corrective actions.
- 3. OK Check-In – Real-Time Comfort Assessment: This is a mechanism that enables real-time gauging of comfort levels during active gameplay. Using universally understood hand signals — thumbs-up for comfort, a flat hand for uncertainty, and thumbs-down for discomfort — players can non-verbally communicate their current state. If someone signals discomfort or uncertainty, gameplay is paused to check in with the individual, ensuring immediate attention to their needs.
- 4. Fade to Black – Discontinuation Option:In non-combat scenes, any participant or storyteller can invoke the “Fade to Black” rule to immediately end the scene for reasons of discomfort or distress. Storytellers are generally obligated to honor these requests unless they involve certain combat situations that require further adjudication.
Each of these mechanisms is designed to complement the others, offering multiple layers of protection and agency for participants. By adhering to these guidelines, a LARP event can ensure a safer, more respectful, and ultimately more enjoyable experience for all.


STORYTELLER AND EVENT SUPPORT STAFF
Jimmy ReckittCreative Lead
Kelley BarnesDirector of Events
Arcelia RaelPresident

